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Hoodlume

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Join date : 2010-08-20

PostSubject: Re: New map ideas?   Fri Aug 20, 2010 10:26 am


Purple = Bouncy Board
Black = Normal Board
Blue = Hole + Mice Spawn Point
Yellow = Cheese
Red = Lava Werido Thing
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Baron

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PostSubject: Re: New map ideas?   Fri Aug 20, 2010 1:13 pm

Hoodlume wrote:

Purple = Bouncy Board
Black = Normal Board
Blue = Hole + Mice Spawn Point
Yellow = Cheese
Red = Lava Werido Thing

Agh, way too easy. There is a glitch that allows people to stop in mid air.
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Jotamota

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PostSubject: Re: New map ideas?   Fri Aug 20, 2010 6:40 pm

IF that level was like, RED on both (ceiling and floor) that would make it better!
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Hoodlume

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PostSubject: Re: New map ideas?   Fri Aug 20, 2010 11:48 pm

Jotamota wrote:
IF that level was like, RED on both (ceiling and floor) that would make it better!

Okay. Changed it.




Black = Normal Board
Blue = Hole + Mice Spawn Point
Yellow = Cheese
Red = Lava Werido Thing
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jioge

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Location : Minecraft... auto collecting cacti and mob drops.

PostSubject: Re: New map ideas?   Fri Aug 20, 2010 11:50 pm

Agreed, That would be a cool level because Shaman would have to actually be GOOD!!!
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King Xerax

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PostSubject: Re: New map ideas?   Sat Aug 21, 2010 8:51 am



Edit: He can spirit the mouses to.
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Tacokitty
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PostSubject: Re: New map ideas?   Sat Aug 21, 2010 12:15 pm

You can't prevent a shaman from rotating things. That would get too ridiculously difficult for only two minutes. Maps have to be solvable within those two minutes.
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Baron

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PostSubject: Re: New map ideas?   Sat Aug 21, 2010 12:49 pm

jioge wrote:
Agreed, That would be a cool level because Shaman would have to actually be GOOD!!!
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jioge

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PostSubject: Re: New map ideas?   Sat Aug 21, 2010 1:34 pm

King Xerax, where does the Shaman start at?
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Hoodlume

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PostSubject: Re: New map ideas?   Sun Aug 22, 2010 2:55 am

jioge wrote:
Agreed, That would be a cool level because Shaman would have to actually be GOOD!!!

Mine?

EDIT: Following my legend in my last post,




Lol, i love this kind of things. Sorry if they are too big though >_>
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T-Jack

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PostSubject: Re: New map ideas?   Sun Aug 22, 2010 10:36 am

I don't mean to be rude, but I don't see the point of Hoodlume's designs. You can just run through those levels, bouncing violently between the floor and ceiling, utilizing the air jump (which is totally not a glitch, by the way) to stop if you need to.
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Baron

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PostSubject: Re: New map ideas?   Sun Aug 22, 2010 1:27 pm

Hoodlume wrote:
Jotamota wrote:
IF that level was like, RED on both (ceiling and floor) that would make it better!

Okay. Changed it.




Black = Normal Board
Blue = Hole + Mice Spawn Point
Yellow = Cheese
Red = Lava Werido Thing

Done in French map editor:

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Tinimp



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Join date : 2010-08-26

PostSubject: Re: New map ideas?   Thu Aug 26, 2010 5:31 pm

how about a map that has blocks that disintergrate, but reapear after 10 seconds?
It might not be friendly with lag though
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Kalistik

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PostSubject: Re: New map ideas?   Mon Aug 30, 2010 5:58 pm

Well, in the editor, you should be able to choose what items the shaman can have. Hopefully that will come soon. My level idea looks like this: there's a platform that has a balloon ship motoring toward the edge, so that the players have time before it gets set free. There's a platform and you need to get the perfect timing or you're trapped. Another is where there is a perfect airship that just needs balloons and to have mice in it.

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PostSubject: Re: New map ideas?   Tue Aug 31, 2010 10:45 pm

Small pieces of chocolate land dropping to the ground....


... chocolate rain....
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Lukyno

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PostSubject: Re: New map ideas?   Sun Sep 19, 2010 2:17 pm


My first (and last) room. It was cleaned 20 days ago :(
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shamanpro

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PostSubject: Re: New map ideas?   Sat Jan 01, 2011 9:41 pm

LOL nice maps . That might come in handy
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Hoodlume

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PostSubject: Re: New map ideas?   Sun Jan 02, 2011 1:59 am

The map editor is out :O
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Spudzes

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PostSubject: Re: New map ideas?   Mon Jul 04, 2011 5:08 pm


The white-blue planks are ice blocks go right (wind) bounces up (somehow) then the other lava launches it straight at the mice trying to run right and get to the hole.
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Ignorance

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PostSubject: Re: New map ideas?   Tue Jul 05, 2011 12:34 pm

I don't have new map ideas, but I have new concepts to share based on water and cloud barriers.


Water can be walljumped. All you have to walljump as you would on regular wood, only you make sure you go only on the water's edge. It can also be a slowdown. You can use this idea to make maps where being slowed down would end you up in some kind of trap of doom. Also, anvils are the only objects that do not float in water. Balloons are the fastest at floating up in water. Use this to your advantage.

If you look at the cloud's configurable stats, it's just like a regular wood block, only invisible. You can make invisible trampolines and icy invisible grounds! Pretty useful if I have to say.
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Spudzes

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PostSubject: Re: New map ideas?   Tue Jul 05, 2011 4:28 pm

Question, why would you want to walljump water? You float?
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Ignorance

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PostSubject: Re: New map ideas?   Tue Jul 05, 2011 10:37 pm

Spudzes wrote:
Question, why would you want to walljump water? You float?

WJing is faster, I think. And there could be a trap at some point in the water that will make you regret floating.
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Spudzes

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PostSubject: Re: New map ideas?   Wed Jul 06, 2011 3:58 pm

Like a anvil flying down from nowhere?
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Ignorance

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PostSubject: Re: New map ideas?   Wed Jul 06, 2011 6:44 pm

Spudzes wrote:
Like a anvil flying down from nowhere?

Derp. (Probably so or a better trap.)
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Spudzes

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PostSubject: Re: New map ideas?   Sat Jul 23, 2011 8:45 am

Walljumping water is slower and if the water is really thin you can't float so you HAVE to walljump.
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