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 Transformice Decompiled

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iamjagman

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PostSubject: Re: Transformice Decompiled   Wed Oct 27, 2010 6:21 pm

For anyone else who has been opening the transformice files, I just realized what the black circles are.
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jioge

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PostSubject: Re: Transformice Decompiled   Wed Oct 27, 2010 8:56 pm

Oh, do tell...
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iamjagman

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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 7:51 am

Are you being sarcastic or something? Suspecting
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iamjagman

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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 8:16 am



anyone ever seen this lvl b4? I found it while deccompiling.

EDIT: Sorry for the doublepost.


Last edited by iamjagman on Thu Oct 28, 2010 4:39 pm; edited 1 time in total
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Kingofkirb

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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 3:45 pm

ive never seen it before
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jioge

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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 4:35 pm

@Iamjagman - No, I actually wish to know...

Note for Tacokitty - My thread gets locked for displaying a game, yet this thread keeps going even though it is about decompiling a game.
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iamjagman

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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 4:38 pm

You know those grayish blue platforms that are only in official levels? Those black circles are their corners.
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Tacokitty
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PostSubject: Re: Transformice Decompiled   Thu Oct 28, 2010 6:04 pm

jioge wrote:
@Iamjagman - No, I actually wish to know...

Note for Tacokitty - My thread gets locked for displaying a game, yet this thread keeps going even though it is about decompiling a game.
It's because this thread is cool (Oh snap!).

Actually, I just don't want flash being used on these forums.
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iamjagman

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PostSubject: Re: Transformice Decompiled   Fri Oct 29, 2010 4:37 pm

Tetro wrote:
BINGO!

I got the big versions. Finally. (They are easily transparent-able)


Spoiler:
 


Spoilered for largeness.

I could get bigger if wanted but won't waste time doing that otherwise.
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Kalistik

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PostSubject: Re: Transformice Decompiled   Fri Oct 29, 2010 5:07 pm

oh, I know what that level is now. It's the one with the giant block sliding down.

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Spindle



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PostSubject: Re: Transformice Decompiled   Sat Nov 27, 2010 4:21 am

Yes, it's the level with the sliding block.
Because it uses a different material (same properties as wood), it is composed of triangles. Having the 4 bounds allows for sloped squares, triangles, etc.
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guymcgee



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PostSubject: Re: Transformice Decompiled   Mon Nov 29, 2010 6:33 pm

so were wasting our time to decomplie the game why?
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JoyousOne

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PostSubject: Re: Transformice Decompiled   Tue Nov 30, 2010 2:28 am

Because its the skill to do so.
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Kalistik

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PostSubject: Re: Transformice Decompiled   Sun Dec 05, 2010 11:08 am

guymcgee wrote:
so were wasting our time to decomplie the game why?
Because we enjoy knowing better how the game works.

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Spindle



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PostSubject: Re: Transformice Decompiled   Mon Jan 03, 2011 9:25 pm

1 month old bump, sorry :(
However, I'm requesting some information. Because playing in rooms of more than about 8 people severely lags me, I have found that sometimes the client glitches randomly, removing any of these "heart", "bubbles", or cloud animations, and essentially removing lag. My question is, is it possible to make a client with these excess animations removed?
I know that quite a few months ago, there was a colorblind version of a transformice client made, and posted on the TMWiki.
To get myself started with flash (haven't used it in years), I downloaded ChargeurTransformice.swf and Sothink Quicker, but i'm more than sure i'm missing quite a few files that are loaded from other transformice subsites.
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Tacokitty
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PostSubject: Re: Transformice Decompiled   Mon Jan 03, 2011 9:59 pm

It's on the front page, so it doesn't matter. Razz
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JoyousOne

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PostSubject: Re: Transformice Decompiled   Tue Jan 04, 2011 4:21 am

Does downloading the external cilent work?
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PostSubject: Re: Transformice Decompiled   Thu Oct 25, 2012 5:39 am

komp ? xmengyamx lol hahahaha
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PostSubject: Re: Transformice Decompiled   Fri Oct 26, 2012 6:28 am

mengyam

<>

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Noobsunite

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PostSubject: Re: Transformice Decompiled   Fri Oct 26, 2012 5:36 pm

Why?
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