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 The ways to tell if someone can be helpful.

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Deathwolf

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Posts : 14
Join date : 2010-11-26

PostSubject: The ways to tell if someone can be helpful.   Wed Jan 26, 2011 12:57 am

Hello. Today i will tell you how to know if someone can be helpful or not. There are two main factors that effect this. Skill and cooperation. Lets first start with skill. There skill can be based off a chart i made
Newbie: Doesnt know what wj is most likely just joined or its 1st day
Beginner: Has some basic knowledge of tips and tricks mice can use and know what B anchor is but non other
Average: Can Wj and has a 50/50 shot at wjing succsessfully or failing and know how to sham basic things.
Pro: Has a 20/80 shot of wjing succsessfully and can be creative with shamming but contraptions has a chance to fail.
Shaman PRO: Knows all the tips and tricks and has a 100 percent chance of wjing right and can be very creative with contraptions with a low chance of failing.

So lets take an average rusher as an example. The average rusher can Wj getting out of sticky places and areas/traps.
The average rusher will most likely have a a 50/50 shot at wjing out of a tough place. This can be the diffrence between first or second or maybe third.
Now cooperation is another main factor that can change the drawing board by alot. So lets take a newbie shaman into play of getting cheese across a simple gap. The newbie shaman will most likely put as much effort as he can but probably doesnt know the basics of shamming since hes a newb. He will just put boards and they fall so they end up failing.
Coop ranks
TROLLER: will not help mice in any way his goal is to kill all mice
Uncooperative: Will put little to no effort in helping mice get cheese such as using all B planks
Normal: Will put effort for bridges but will not go that far in order to get the cheese
Cooperative: Will try help mice get cheese such as blooning the newbies and will take mice's suggestions into consideration
Helper:Will do anything to help mice get to the cheese and will put all effort in making contraptions and bridges making them safe and stable at the same time

Now combine the two factors with average skill and is cooperative and you get an average sham. Some people are more cooperative than others while some can be down right trolls. while others are newbies that want to help you.
In conclusion these two main factors can change what a mice or sham will do act or say.


Last edited by Deathwolf on Wed Jan 26, 2011 7:13 pm; edited 1 time in total
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JoyousOne

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Join date : 2010-08-04
Location : Ready? Use the "POWER OF TEAMWORK" to spawn a portal, walk through it, ignore the cake, do a barrel roll into the anvil god, ride the anvil god, jump on Yoshi to Delfino Plaza and then Drive the nearby Banshee and walk into Pallet Town. Its to your right. Otherwise known as room 18.

PostSubject: Re: The ways to tell if someone can be helpful.   Wed Jan 26, 2011 3:09 am

Maybe you should add ranks for co-operation.

Otherwise, nice guide! You have some grammar! Hooray! Be sure to introduce yourself in the introductions and the chatbox.
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Deathwolf

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PostSubject: Re: The ways to tell if someone can be helpful.   Wed Jan 26, 2011 7:14 pm

Added coop ranks Smile
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Kalistik

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Join date : 2010-08-25
Age : 19
Location : Probably on http://Kalistik.com

PostSubject: Re: The ways to tell if someone can be helpful.   Wed Jan 26, 2011 8:11 pm

Wow, this is a good guide. Just so you know, the forums here aren't very active, but you're welcome to chat with us in the chatbox! We always love getting to know newer posters. :3 Welcome!

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PostSubject: Re: The ways to tell if someone can be helpful.   Thu Jan 27, 2011 1:46 am

I agree with Kalistik, this is excellent. Great work! Nice to see you sticking around a bit Deathwolf Smile
You should come by the chatbox some time!
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