Transformcats

The English Transformice Community
 
HomePortalFAQSearchRegisterLog in

Share | 
 

 Transformice Terminology

View previous topic View next topic Go down 
AuthorMessage
Tacokitty
Admin
avatar

Posts : 1332
Join date : 2010-07-13
Age : 23

PostSubject: Transformice Terminology   Thu Aug 05, 2010 1:10 am

This is a guide to most of the terminology you will see in Transformice. Knowing what people are speaking about in a game is key to being able to play it well. Most players refer to certain things using a minimal amount of keystrokes as possible to get the shaman to do something as quickly as possible, but if you don't know what they mean, it can cause problems. This guide will be updated as more terminology is introduced.

These will be in alphabetical order.

Airship - A creation made with multiple shaman items that is able to float up and carry mice. Often used for gathering cheese that is either across a gap or high up.

Anvil - A very dense object. They can be used for preventing item movement, especially with airships that can get trolled quite easily.

Arrow - The pink arrow. It is used to indicate where mice should stand for the shaman to better construct whatever it is they are making.

Balloon - An item useful for creating Airships or getting up to higher places. They can be attached to any item, including mice.

B-Anchor - An anchor only available to planks. It is in the middle of the planks. It sticks the planks to that point of the map and doesn't allow it to move. It can be used to secure other objects from moving, bridges, or stopping airships from going up.

Box Elevator - A way to climb to higher places. Box Elevators can be made many different ways. One can either make many large boxes for mice to climb up, or the shaman can make a tower. In order to make a tower, the shaman should put a short ghost B-Plank horizontally across the ground. Next, two long ghost C-Planks should go on the ends of the short plank. The shaman can then create boxes to make a tower.

Bridge - A basic way to get across gaps. Bridges can be made with boxes, anvils and planks, though the most reliable is the latter. The use of C-Anchors, along with B-Anchors is the best way to make a bridge.

Cannonball - See Drag Ball.

C-Anchor - A solid anchor. This is used when a shaman wants an item to stay at a specific angle. Items with a C-Anchor can still "bend" however, and aren't completely stable. They are usually made along with B-Anchors to create things such as bridges and airships.

Drag Ball - An item that will be shot at the angle of the arrow on the ball. It is often used as a troll item. It can launch mice off the stage and can attempt to destroy shaman creations. It can be C-Anchored to a box to shoot the box as well, only to further kill mice. Very rarely are these used for practical reasons. They can be used to shoot mice across a stage when time is low on a map. They cannot be shot up.

Elevator - This can have various definitions. If it's an elevator made with boxes, go to Box Elevator. If it is made with Planks using an N (rotating) Anchor, see Plank Elevator.

Ghost - A variation of all items (minus a few, like the arrow) is a ghost item. Mice cannot move ghost items, but all items, ghost variation or not, can affect ghost items.

Lag - Players that have slow internet connections often have lag. This means that these players will often have jerky movements. Other instances of lag include strange server lags, when everyone stops moving completely, and after a random amount of time, everyone moves extremely quickly and the game continues where it left off. Your mouse is still able to move. This can also cause server crashes.

Large Box - The box item that Shamans can spawn. Useful for airships, elevators, and mostly for just going up.

Lemmings - Mice that often follow other players, no matter what the circumstances, are called lemmings.

Long Plank - The longer plank item that shamans can spawn. Useful for bridges, airships, and ramps.

Map - The environment that the mice are playing in. The structures and platforms make up the current map. The map changes once all the mice are either dead or in the mouse hole, or when the two minute timer ends.

N-Anchor - A rotating anchor. This allows shamans to create things such as elevators and (unstable) cars/surfboards.

Portal - See Warp.

Plank Elevator: This can be created a couple of different ways. The easiest way is to create a normal long plank on the ground, and then create an N-Anchored long plank in the same space as the other plank. The planks will move and create an X shape. Mice can run up the planks to get up to wherever they need to be. Another alternative is to have a third plank sitting on top so that mice have an easier time getting off, but it doesn't always work. This kind of elevator is not used often, as it is only helpful once. After that, it only takes up space on the map.

Pro - One that plays the game very well. If a player does something amazing or, as the shaman, creates something interesting or practical, they may be called a pro.

Ramp - A sideways plank. Often used to go up higher towards the cheese, or run down to gain momentum. While running down, you can jump at the bottom and keep your momentum going, thus out-speeding other mice.

Rotating Plank - See N-Anchor.

Server Crash - The Transformice servers have been known to crash when there are lots of mice online. The entire server can be kicked off when there is a crash. After a crash, one can refresh the page and login to the game again.

Sham - See Shaman.

Shaman - A mouse that has gained enough points through obtaining cheese that gets to create objects certain objects in a map. They can be anywhere from absolutely needed to useless, depending on the skill level of players in the room and the map.

Sheep - Another word for Lemming. See Lemmings.

Short Plank - The shorter plank item that shamans can spawn. Useful for securing bridges and ramps.

Small Box - The smaller of the two boxes. It is useful for allowing newer mice that cannot wall jump onto larger boxes.

Spirit - An item that pushes everything away from the point of spawning. It isn't a physical item that mice can move around, and disappears after spawning.

Spirit Glitch - If you spirit a B-Anchored dot in the right spot, it will send all B-Anchored objects, including items that are attached to them, to the top left corner of the screen.

Surfboard - A plank attached with either lots of runes or a ghost rotating plank. It is used to get across gaps.

Tramp - See Trampoline.

Troll - See Trolling.

Trolling - Players will often intentionally mess up an invention by a shaman by pushing the items off the sides of the map. This can be both humorous and mindbogglingly annoying. As a shaman, trolls have even more power as they can create Drag Balls (cannonballs) and blast objects and mice off the maps. Trolls should be banned if they do not quit when asked by many players in the room.

Trampoline - A shaman item. The purple side of the trampoline is used to propel mice away. The faster you hit against the trampoline, the faster you will be launched. Very useful for getting over walls and across the maps.

V-Anchor - A free anchor. The items will freely move from the point of the anchor. It can be used with most objects.

Wall Climb - See Wall Jump.

Wall Jump - Mice are able to climb vertical, regular walls using this tactic. It is useful for improving your time on maps and getting to places where other mice cannot. It is a very useful tactic that all players should eventually learn.

Warp - The two shaman items for warps, Blue and Orange, are used to transfer objects, like mice. It can be used for helpful purposes, or to induce death. If you go in one warp, you come out the other (despite the Orange warp being called "Warp Out" in the game). Warps are absolutely needed on some levels. Momentum is kept when going through warps.

WJ - See Wall Jump.


Last edited by Tacokitty on Thu Aug 12, 2010 11:48 pm; edited 2 times in total
Back to top Go down
http://transformcats.forumotion.com
Jotamota

avatar

Posts : 220
Join date : 2010-08-06
Age : 23
Location : Brazil

PostSubject: Re: Transformice Terminology   Wed Aug 11, 2010 7:21 pm

Add Troll Masters: they are good Trollers (usually high-leveled mouse) that dodge every time the shaman tries to kill them and they don't usually mess with Shaman's Inventions, but instead they delay the level and try to TRAMPOLINE off the shamans.
Back to top Go down
jioge

avatar

Posts : 600
Join date : 2010-08-01
Age : 23
Location : Minecraft... auto collecting cacti and mob drops.

PostSubject: Re: Transformice Terminology   Fri Aug 20, 2010 7:28 pm

This is awesome, I learned so much that I will never use again.
Back to top Go down
Baron

avatar

Posts : 939
Join date : 2010-08-02
Age : 17
Location : Scotland

PostSubject: Re: Transformice Terminology   Thu Mar 17, 2011 12:48 pm

Jotamota wrote:
Add Troll Masters: they are good Trollers (usually high-leveled mouse) that dodge every time the shaman tries to kill them and they don't usually mess with Shaman's Inventions, but instead they delay the level and try to TRAMPOLINE off the shamans.

Censor win!

Yep, bouncing off people is fun.
Back to top Go down
Ignorance

avatar

Posts : 800
Join date : 2011-02-13
Location : Ponyville, Equestria.

PostSubject: Re: Transformice Terminology   Thu Mar 17, 2011 7:29 pm

Vanilla rooms - rooms that do not contain player-made maps. Instead, they only play the developer maps. To enter a vanilla room, type /vanilla. Note that if a room's name has vanilla, the room will have the characteristics of a vanilla room, allowing you to create other vanilla rooms other than the main ones.

Bootcamp rooms - rooms that play extremely hard rooms to let mice develop skills such as advanced WJing, corner jumping, and turn-arounds. To enter a bootcamp room, type /bootcamp. The room name trick also applies here.

Survivor - a room where mice survive against a shaman whose objective is not to help them, but to kill them. It is managed by a bot, which you can ask help and rules about the room. The bot only plays maps that either have cheese but no mousehole, a mousehole but no cheese, or neither. Enter the survivor room by typing /room survivor.

Some suggestions I made. Smile
Back to top Go down
Spudzes

avatar

Posts : 111
Join date : 2011-06-28
Age : 21
Location : Room 88

PostSubject: Re: Transformice Terminology   Tue Jul 05, 2011 4:59 pm

Don't forget cornerjump.
Back to top Go down
Baron

avatar

Posts : 939
Join date : 2010-08-02
Age : 17
Location : Scotland

PostSubject: Re: Transformice Terminology   Wed Jul 06, 2011 9:34 am

Ignorance wrote:
Vanilla rooms - rooms that do not contain player-made maps. Instead, they only play the developer maps. To enter a vanilla room, type /vanilla. Note that if a room's name has vanilla, the room will have the characteristics of a vanilla room, allowing you to create other vanilla rooms other than the main ones.

Bootcamp rooms - rooms that play extremely hard rooms to let mice develop skills such as advanced WJing, corner jumping, and turn-arounds. To enter a bootcamp room, type /bootcamp. The room name trick also applies here.

Survivor - a room where mice survive against a shaman whose objective is not to help them, but to kill them. It is managed by a bot, which you can ask help and rules about the room. The bot only plays maps that either have cheese but no mousehole, a mousehole but no cheese, or neither. Enter the survivor room by typing /room survivor.

Some suggestions I made. Smile

Ratapult room - a room where all mice can spawn anvils and there are two teams - right and left - that try to launch anvils at the other team. Think Transformice Deathmatch. This room is also prone to having it's bot suddenly go away without any reason.

Room 801 - A room with two AI mice - Elise and Papaille. When you click on Elise, it brings up the shop. Currently, this is the only way for guest mice to check their cheese and buy clothes. Usually, it is used as a meeting place, although sometimes a mod might drop in.
Back to top Go down
Ignorance

avatar

Posts : 800
Join date : 2011-02-13
Location : Ponyville, Equestria.

PostSubject: Re: Transformice Terminology   Wed Jul 06, 2011 12:47 pm

Sp - see spirit.
Back to top Go down
Sponsored content




PostSubject: Re: Transformice Terminology   

Back to top Go down
 
Transformice Terminology
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Transformcats :: Transformice :: Tips, Tricks, and Guides :: Guides-
Jump to: