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 Minecraft 1.3.2

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iamjagman

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Age : 19
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PostSubject: Minecraft 1.3.2   Sun Aug 26, 2012 11:21 am

So, for this thread, I'm going to post all the differences since the last update thread, since we haven't had one in a while.

Didn't have much time so it's really unorganized, but I did manage to keep the +'s and the *'s together Razz

+ Added sideways logs in trees
+ Single-player now runs a server internally
+ Publish the single-player instance to LAN
+ Automatically detect LAN worlds in multi-player screen
+ Added “cheats” option in single-player (enables commands)
+ Added “bonus chest” option to give players a quicker start in a new world
+ Added adventure mode (work in progress)
+ Added trading with villagers
+ Added emeralds, emerald blocks and emerald ore
+ Added cocoa beans to jungles
+ Added the Ender Chest
+ Added tripwires
+ Added new creative mode inventory with search functionality
+ Made it possible to gain enchantment orbs from mining ore and smelting
+ Added writeable books
+ Added “large biomes” world type
+ Added temples to jungles and deserts
+ Added chat settings
+ Added option to turn off and view snooper data
+ Added more information on the debug screen (F3)
+ New launcher with “Play Demo” button if not premium user
+ Added /seed command to see map seed
+ Added /defaultgamemode to set default game mode in a world (affects new players)
+ Added /debug command for profiling
+ Added SRV record lookup support
+ Bow Enchantments
+ New language translations.
+ Sheep eat grass and regain their wool
+ Added spawn eggs to creative (the colors of the eggs even look like the mobs)
+ Added world type options (currently only super-flat and default)
+ New jungle biome
+ Added ocelots
+ Added cats
+ Added iron golems
+ New AI for mobs
+ Tame wolves can have puppies
+ Villagers will have children if there is room in their village
+ Added rare drops for mobs
+ New items and blocks
+ Chat history and much better chat editing
+ A few new decoration blocks
+ “Back” and “Quit” buttons to OutOfMemoryScreen
+
Made cats more realistic (read: probably annoying). I hope it’s enough
to cancel out any joy you may receive from the previous feature!
+ Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
+ Added shift clicking support in furnaces
+ Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
* Made the Direct Connect dialog remember the last IP for the current session
* Fixed issues detected certain links in chat
* Fixed wild ocelots behaving like tamed cats
* Fixed various chat crashes
* Made cats less eager to sit on things
* Made cats less patient
* Fixed world generation failing under certain circumstances
* Fixed issues turning off sound under certain circumstances
* Removed all ghost entities under the command of Lord Herobrine
* Fixed crash when pasting certain characters in chat
* Fixed slash ‘/’ key not behaving correctly in certain environments
* Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
* Fixed not being able to click coloured links
* Fixed potential issue with village door detection (which could cause too many villagers)
* Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
* Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer
* Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the “flickering” of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* “save-all” (server) now works even when you have toggled “save-off”
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying
* Golden Apple recipe
* Slightly smoothed color transitions between biomes
* Reduced brewing time to 20 seconds
* New map height limit (256 instead of 128)
* Doors have been updated so that double-doors work better with redstone
* Fixed crash bug at height 255
* Corrected Zombies and Skeletons not burning in sunlight
* Corrected birch and spruce saplings not growing at height > 127
* Decreased max enchantment level from 50 to 30
* The /tp command can now send players to a specific coordinate
* Mobs can spawn on flat surfaces (such as up-side-down stairs)
* Updated language files
* Mobs are much less likely to glitch through blocks
* Server list can be reordered
* Nearby items in the world will auto-stack
* Stars are smaller and brighter
* Sky color in The End has been changed
* The “pick block” functionality has been improved
* Certain items that previously wasn’t stackable can now be stacked
* Hill biomes are slightly taller
* Wooden log blocks can now be placed side-ways
* Wooden half-blocks now act as wood
* Water slowly drips through leaves during rain
* Minecarts and boats will be placed by dispensers, if possible
* Gravel texture has been modified
* Levers can be placed in the roof
* Creepers’ explosions damage is now modified by difficulty
* Performance improvements
* Fixed a bug that caused players to fall out of the world when going into the Nether
* Fixed a bug that caused random suffocation damage in water
* Bug fixing


Oh, and for just 1.3.2:

+ Added sideways logs in trees
* Fixed a bug that caused players to fall out of the world when going into the Nether
* Fixed a bug that caused random suffocation damage in water
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Noobsunite

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PostSubject: Re: Minecraft 1.3.2   Fri Aug 31, 2012 3:58 pm

I hated minecraft, I liked it a bit more after the updates but never felt like playing. Until I found my love, Tekkit. Everyone should seriously get it.
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iamjagman

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PostSubject: Re: Minecraft 1.3.2   Wed Sep 05, 2012 5:45 pm

Noobsunite wrote:
I hated minecraft, I liked it a bit more after the updates but never felt like playing. Until I found my love, Tekkit. Everyone should seriously get it.

Tekkit is pretty awesome, but I prefer a more simple combination of Industrialcraft, Redpower, and Buildcraft to all of the complicated stuff. Don't get me wrong, I'm great with understanding complicated things, but Tekkit left a bad taste in my mouth one time when I was using the computercraft portion of it and keybinds were triggering while I was typing in the code for the computer.
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Noobsunite

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PostSubject: Re: Minecraft 1.3.2   Fri Sep 07, 2012 5:01 pm

sometimes it does feel like too much, and they keep adding. The best possible solution(butmostcomplicated) is to let you choose the mods.
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iamjagman

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PostSubject: Re: Minecraft 1.3.2   Sat Oct 06, 2012 5:46 pm

It's really not quite as complicated as you think.
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