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 Jotamota's Maps

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Jotamota

Jotamota

Posts : 220
Join date : 2010-08-06
Age : 25
Location : Brazil

Jotamota's Maps Empty
PostSubject: Jotamota's Maps   Jotamota's Maps EmptyMon Aug 23, 2010 5:17 am

Here I'm gonna post my maps (already published and so).

HERE ARE MY PUBLISHED MAPS:

@45101 (NO LONGER PUBLISHED - REMOVED BY VOTE)

@29104 (NO LONGER PUBLISHED - REMOVED BY VOTE)

@29135 (NO LONGER PUBLISHED - REMOVED BY VOTE)

AND HERE MY NON-PUBLISHED MAPS:

Mice Mill(Former @45101):
Jotamota's Maps Level012
This is a Transformice experiment that judges the lemmings (newcomers mice who run through stage without thinking much; according to Tacokitty are just mice that follows other mice, no matter what the circumstances ).
Those lemmings normally rush levels without thinking or even looking to stages.
In this level, they might even get cheese without problem, but the real challenge is on the way back. It's possible to go back without shammy, but it will be a lot harder.

Help Shammy!(Former-@29104):
Jotamota's Maps 2910410

Mice Basic Course(Former @29135):
Jotamota's Maps 2913510

Run Up or Stay Down:
Jotamota's Maps Level011

I think I should do levels that are more fun and less puzzling, because no one care to vote a YES for my maps. I cant keep spending 20 cheese like this since I want mah general hat. silent


Last edited by Jotamota on Wed Aug 25, 2010 5:21 am; edited 9 times in total
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Tacokitty
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Tacokitty

Posts : 1332
Join date : 2010-07-13
Age : 25

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PostSubject: Re: Jotamota's Maps   Jotamota's Maps EmptyMon Aug 23, 2010 7:05 pm

Make the second one have spinning red anchors, and THEN publish it. Have the one on the left turn right and vice versa. This would make it difficult to get out of the center. Razz
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Jotamota

Jotamota

Posts : 220
Join date : 2010-08-06
Age : 25
Location : Brazil

Jotamota's Maps Empty
PostSubject: Re: Jotamota's Maps   Jotamota's Maps EmptyMon Aug 23, 2010 9:03 pm

Already thought on that, but without motor it gets hard as well. This level is more like a experiment on "lemmings". They (in such a rush of cheese) would run through the well normally. But it would be very hard to get back to the hole. Anyways, I'll give your idea a thought!
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Tacokitty
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Tacokitty

Posts : 1332
Join date : 2010-07-13
Age : 25

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PostSubject: Re: Jotamota's Maps   Jotamota's Maps EmptyMon Aug 23, 2010 9:04 pm

Oh, it moves freely. Never mind, without the turning is better.
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Blahsadfeguie

Blahsadfeguie

Posts : 109
Join date : 2010-07-18
Age : 28
Location : Dimension Number 2

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PostSubject: Re: Jotamota's Maps   Jotamota's Maps EmptyTue Aug 24, 2010 2:37 pm

@29104 is a cool map, it's one of those old-fashioned shaman puzzles. And I enjoy those, but they probably voted it off because their shamans failed somehow.

@29135: This would get an immediate no from me. Any maps that rely heavily on walljumping fail, because not everyone can do it. I have a friend who can't even climb chocolate walls. And while most people eventually learn, it's not a good idea to force them to do it when they haven't had enough practice yet.

Third one: This would probably get a yes from me. The purple and red walls offer a challenge for both the shaman and mice, and make it nearly impossible to get up by walljumping.

Last one: An excellent idea. It's too bad that I see so many maps like that... but I still vote yes on every one of them, as long as there's nothing unnecessary about it.
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